Operating system for game projects
Ship coherent worlds when the models keep changing.
Continuum turns natural language into a versioned game specification, keeps a structured memory graph for lore and assets, and runs specialized agents through reviewable workflows — so your Stardew-scale cozy sim does not dissolve into contradictions on week six.
World graph
Style bible locked · tile 32px · outline 1px
Yjs-backed nodes
- welcomeMeet [[amina]] near [[courtyard]].
- tend_plotBranch proposal queued · prerequisites welcome
"projectId": "demo", "characterScenePaths": [ "res://characters/amina.tscn" ]
Reconstructed from the live editor shell in-repo — not a stock mock.
The moat is not the LLM. It is continuity: reproducible artifacts, enforced glossary links, and humans approving diffs the same way they approve code.Architecture thesis · shipping as product infrastructure
Under the hood
Everything is an artifact with lineage.
The monorepo ships libraries for spec validation, branch memory, orchestration, CRDT-backed quest subgraphs, commerce tiers, Godot export — plus this authenticated control plane for billing and workspace-scoped projects.
Game memory, not chat logs
Canon facts, draft proposals, and asset lineage stay queryable. Agents patch typed subgraphs; humans merge when gates pass. Retrieval is scoped per project and branch so lore does not bleed.
Workflow engine
Budgeted runs, role-based agent permissions, and validators before anything touches canon.
Export spine
Godot manifest generation today — engine-specific CI packaging is the next increment, not a rewrite.
End-to-end flow
From prompt to export without losing the plot.
Natural language plus constraints becomes structured GameSpec JSON.
Glossary refs, quest DAGs, and schema gates fail fast before agents spend budget.
Patch proposals scoped by RBAC; drafts stay separate from canon.
Review diffs like code review — then promote to canon memory.
Emit engine manifests and CI packaging hooks as your studio scales.
Straight answers
Commercial readiness.
What ships in the SaaS control plane?
Clerk-authenticated workspaces (personal or organization), Postgres-backed billing rows synced from Stripe webhooks, Stripe Checkout for Indie and Studio tiers, customer billing portal, and project rows partitioned per workspace. This is the spine you extend with agents, asset pipelines, and regional deployment — not a finished compliance program by itself.
What do we still recommend before enterprise procurement?
Penetration testing, SSO/SAML provider configuration, data residency selection, signed DPAs, uptime SLOs, backup and restore drills, and abuse monitoring — typical B2B readiness work layered on top of this stack.
Where is the creative tooling?
The open-source monorepo continues to host GameSpec validators, memory merges, workflow simulation, Yjs quest editing, and the Vite editor demo. The Next.js app is where tenants, subscriptions, and hosted APIs will converge.
Provision a workspace.
Pricing starts at $20/mo indie seat economics — upgrade when your guild scales.