Ship coherent worlds when the models keep changing.

Continuum turns natural language into a versioned game specification, keeps a structured memory graph for lore and assets, and runs specialized agents through reviewable workflows — so your Stardew-scale cozy sim does not dissolve into contradictions on week six.

Typed GameSpec IRCanon / draft mergeStripe · Clerk · Postgres
continuum.local / cozy-islamic-life · branch main

World graph

courtyardmakers guild
amina→ homecourtyard

Style bible locked · tile 32px · outline 1px

Quest subgraphCanonDraftDiff

Yjs-backed nodes

  • welcomeMeet [[amina]] near [[courtyard]].
  • tend_plotBranch proposal queued · prerequisites welcome
spec valid · glossary resolved · DAG acyclic

Reconstructed from the live editor shell in-repo — not a stock mock.

The moat is not the LLM. It is continuity: reproducible artifacts, enforced glossary links, and humans approving diffs the same way they approve code.
Architecture thesis · shipping as product infrastructure

Everything is an artifact with lineage.

The monorepo ships libraries for spec validation, branch memory, orchestration, CRDT-backed quest subgraphs, commerce tiers, Godot export — plus this authenticated control plane for billing and workspace-scoped projects.

Game memory, not chat logs

Canon facts, draft proposals, and asset lineage stay queryable. Agents patch typed subgraphs; humans merge when gates pass. Retrieval is scoped per project and branch so lore does not bleed.

Workflow engine

Budgeted runs, role-based agent permissions, and validators before anything touches canon.

Export spine

Godot manifest generation today — engine-specific CI packaging is the next increment, not a rewrite.

From prompt to export without losing the plot.

01Capture intent

Natural language plus constraints becomes structured GameSpec JSON.

02Compile & check

Glossary refs, quest DAGs, and schema gates fail fast before agents spend budget.

03Agent proposals

Patch proposals scoped by RBAC; drafts stay separate from canon.

04Human merge

Review diffs like code review — then promote to canon memory.

05Export

Emit engine manifests and CI packaging hooks as your studio scales.

Commercial readiness.

What ships in the SaaS control plane?

Clerk-authenticated workspaces (personal or organization), Postgres-backed billing rows synced from Stripe webhooks, Stripe Checkout for Indie and Studio tiers, customer billing portal, and project rows partitioned per workspace. This is the spine you extend with agents, asset pipelines, and regional deployment — not a finished compliance program by itself.

What do we still recommend before enterprise procurement?

Penetration testing, SSO/SAML provider configuration, data residency selection, signed DPAs, uptime SLOs, backup and restore drills, and abuse monitoring — typical B2B readiness work layered on top of this stack.

Where is the creative tooling?

The open-source monorepo continues to host GameSpec validators, memory merges, workflow simulation, Yjs quest editing, and the Vite editor demo. The Next.js app is where tenants, subscriptions, and hosted APIs will converge.

Provision a workspace.

Pricing starts at $20/mo indie seat economics — upgrade when your guild scales.

View plans